Remember Me (PS3) Review


You clever lot at home may well remember that, in a previous article, I gave mention to an interesting little title called remember me. To the enthusiastic eye, it struck several chords: Assassin's Creed, Mass Effect and Mirror's Edge, to name a few. So, naturally, I was so excited for this diamond in the rough. Sadly, after digging into this new title, it feels more like a polished stone than an uncut diamond. But it isn't all bad news, I swear, so let's have a look-see.

The trailer for this game was slightly mis-informative, I must admit. It seemed, well, not free-roaming but certainly not linear. If there is one thing I cannot in my 'deep' games, it is linearity. I regret to inform you that a more linear game, I have never played. Seriously. The Call of Duty games have more exploration elements than this. Sure, you can find data packs that expand your health and background information on the in-game universe but you don't really want to. There is no motive, and nor does it try to motivate you. It's a very 'take it or leave it' attitude and it was rather disheartening.

This is possibly, in part, due to the lazy combat system. Little strategy is required in breaking out your combos, or the ridiculously titled 'Pressens', with the ability to use them to charge your 'Special Pressens', regain health or deal extra damage. But honestly? I just button bashed heavy attacks the whole way through, occasionally flipping out of the way. Some would argue with me that the point is to become fluid, but that's rubbish. Fluid combat should evolve as the game goes on, and should not be an active learning process. We were promised swift, fluid battles. What we got was button-bashing and silly flips. Bad move, Capcom.

Next up is game glitches, which doesn't often get a mention in my reviews but Good God were there bugs. Whether it was a floating character model, falling through scenery or baddies fusing together into a scrotum-wrinkling monstrosity, Remember Me bugged out at least twenty freaking times during gameplay. That is just unacceptable, whichever way you cut it. There is a think called Beta testing, guys, please check it out. Bugs have broken two of my games, Assassin's Creed 3 being the other, and it kills me. This just isn't good enough for the modern market.

The light of truth is blinding, even for this fine woman.

I promised you redeeming factors though, so here they are. First off the bat is the story and the setting in which it takes place. The tale has so much promise: One company has all of Mankind's memories under their control and you, a rogue agent, want to bring them down and 'free' humanity. Oh, and they also wiped your memories too. So you're going to want those back. It's all very Jason Bourne, but in a dystopian future. The city of Neo-Paris looks suitably scummy, if slightly boring. It is the city's richer districts, however, that make the grime shine. You truly feel the contrast between the rich and poor, and I love that dynamic. Sadly, they do not work as hard on that as I would have liked. But still a solid attempt.

One last point before I hold my tongue. You experience memory remixing in the game, a feature introduced only a handful of times. In these sequences, you delve into the memories of others and alter their memories for your benefit. You actively rewind, twist facts, alter outcomes until the conditions are just right for you to gin what you need, whether that be information of a foe-turned-ally. These segments were absolute gold, and I would love to see more of the same in the future. This is the one, true salvageable part of this game.

So, Remember Me let me down. Greatly. I expected too much from the title, perhaps, but what they delivered was simply flat out mediocrity. If they had taken more time, and had greater funds, this could have been one of the 21st Century greats. Instead, it will sit untouched on my shelf forever more. I shan't be returning, and I doubt I will remember it in years to come.


My FavouritE3 (My Picks of E3)

Now that E3 is over for another year, well and truly gone. A distant memory to some and a hazy mess of late nights and early mornings to most, I thought I would knock together my top 3 things that were at E3, hence "FavouritE3." It's witty and clever!


I will start off with the amazing video Sony showed about "Sharing games." It was as genius as it was an obvious and childish dig at Microsoft. Let's be fair though, Microsoft totally deserved it by being such massive idiots so far with what they have shown and said in regards to next gen, even going so far as to limit what countries an Xbox One will even be functional in at launch, which is ridiculous as some countries that are being excluded have a pretty high gaming population. Also, don't even get me started on what a PR failure Don Mattrick was, because after all, the point of this part of the article was how amazing Sony's video was.



Next on my list is Metal Gear Solid V. Really that's all I need to say on the subject of that. If you saw the footage from E3 of it you will know exactly why. It is a shame though that David Hayter will not be reprising his roll but Keifer Sutherland does a really good job of voicing everyone's favourite eyepatch wearing badass. The game is an open world game which blew my mind. Metal Gear Solid in an open world, just think about all the great stuff to do and see! No doubt there will also be a massive amount of hidden items an easter eggs that only the most dedicated players will find. Not to mention the fact that it is technically two games. 


And finally, my top pick from E3, is Watch_Dogs. This game looks set to be Game of the Year for the rest of time. The footage that was shown at E3 totally blew me away, having control over a whole cities electronics through a WiFi (technically a CtOS) network, raising road blockers to total a car that is chasing you, changing traffic lights to cause a horrific multi-lane multi-directional car crash looks so much fun! The protagonist, Aiden Pearce, has had a troubled past and it seems like his future and present aren't going to be a walk in the park either. Watch_Dogs is another open world game, you can go anywhere, do anything you want to do. Randomly hacking people's phones for bank account information then using that to withdraw all their money from an ATM. You can do that. I could talk about Watch_Dogs for hours but for the sake of keeping this less than 30 pages I will stop here.

What were your picks of E3? Let us know in the comments.

Fire Emblem: Awakening (3DS) Review


I'm not a huge fan of tactical games. Sure, I love the Golden Sun series but I would class that as more of a grind-and-pray game, to be frank. So I've abstained from the Fire Emblem series, simply because of the genre that it's slipped its way into. The characters and story always sounded interesting, but I couldn't push past the idea of long, arduous battles and managing multiple units. I was lazy, and I was wrong. I've wasted so much time not playing this wondrous series, if its most recent offering is anything to go by.

Here comes the profession of love: This is the Bastion of the 3DS. They share near-enough no similarities, but it is truly the only way to describe the painstaking detail that has been put into this game. Since that pivotal PC beast, I have not encountered a game that has just dug so damn deep. On every level. Art, music, story, character development....The whole lot and more. It doesn't have to urge you to play on, it weaves its magic on you and, before you know it, a week has gone past. It will eat up your social life, and you will cherish every second.

The tactical style of this game slowly grew on me. I must admit that, after completing the main story, it is still not my favourite style of play. However, Fire Emblem: Awakening executes this format so flawlessly that I feel that no other form of play would have fit. The game presents you with three different difficulty setting, as well as two modes of play: Newcomer and Classic. The former allows allies who fall on the battlefield to return after a fight is over, whereas in the latter they stay dead. While Newcomer would have made for an easier experience, I chose Normal on Classic. Good Lord, I should have gone on Newcomer.

Every character comes with their own distinct personality, as well as fighting style and back story. At the risk of sounding flowery, they were each as unique as the next. You start off with your basic crew who then leveled up and later branched out into new classes. Through progression of the story and various side missions, you have the ability to gain new allies. But it can come at a price: All but two of your characters can die. Permanently. I lost my wife and child by the time the game was over, amongst several others. And I felt genuine sadness at each loss. The immersion simply cannot by beaten by any other game of the 3DS.

It was my heart that hurt. Honest.

The story, in my opinion the meat of any true RPG, was a near-perfect masterpiece. Although slightly cliche, it was not enough to dampen the emotional impact of the plot. Without giving out spoilers, the appearance of a certain character and their consequent character development was rather obvious but necessary. However, it was only one clear cut in a swathe of subtle flourishes. I could not predict many parts, and even those that I did were shots in the dark that just so happened to hit. You will find yourself deeply involved in this world, and fighting to protect it with all of your battery life.

The cutscenes were, to be blunt, divine. The art style knocked the breath out of my lungs, and the return to a classical tactical formal felt fitting. The addition of a 'buddy' system also helped add an element of strategy. Essentially, you created bonds with people during battle that increased your chances of extra damage, dodging etc. I gave far too much time to this segment of the game, determined for my ragtag adventurers to be as tough as they could be. That didn't stop me losing some of them....Sorry, the pain is still fresh.

Finally, the musical score blends seamlessly into the story and the ongoing battles. The composers perfectly capture urgency, fear, love, pain and a casket of other emotions with practiced ease. It smoothed the transition from my world to theirs, so much so that I fear it spoiled me. I found myself playing other games since and thinking 'well, this score just doesn't go'. But that is a price I gladly paid for this experience. Do not miss, like I nearly did. You will regret it.


World of Tanks Is Coming To Xbox 360



The only thing so far I have managed to gleam from E3, apart from how amazing Watch_Dogs and The Phantom Pain look, is that the popular tank warfare game World of Tanks, is coming to Xbox 360 later this year (very probably the Xbox One as well at some point.)

The beta, however begins THIS WEEKEND and if you feel so inclined you can sign up over at worldoftanks.com/xbox/. Which is something I highly recommend doing, especially if you enjoy explosions. I mean, really... Who doesn't love explosions!?

WoT: 360, in the beta, will feature tanks from the United States and Germany, but Wargaming, the company behind the game, has plans to add more tanks and nations, power-ups and other gaming good stuff.

Oh, did I mention that WoT: 360 will be free to play for Xbox live Gold members? Oh, also free for 7 days for unpaid XBL members. Free games for the win!




The Humble Indie Bundle 8 Is Amazing. Fact



A couple of days ago over at the Fair Play Facebook, I told you that I would be reviewing the latest Humble Indie Bundle, I have thought long and hard about what the best way to do that would be, and I think I have come up with something that works, what I'm going to do is tell you a little about what the Humble Bundle does and then give you a little information on each game, then I will give you the link to the Humble Bundle page and insist that you pay whatever you can. This article will focus on the games you get for paying under the average because unfortunately that's what I had to do.

By buying the Humble Bundle you are also supporting Child's Play, which is an amazing charity that a lot of people in the gaming community are always supporting. You can too.

I will start with the game I have played most - Awesomenauts: Awesomenauts is a "MOBA" style game where two teams vie for control over the map. The characters are all amazing. The art style choice really compliments the humour in the game

The two teams are the Reds and the Blues. You pick your Awesomenaut, from quite a small selection at first but as you level up your profile more become available to play as. So playing more and often benefits you sa you get more gear, more characters and better at the game. Wins all round.

If you aren't confident enough in your skills, you can play as much as you want against the AI and still unlock all the things, Taking the M and O out of MOBA. But my hope is that you will go online eventually so I can see you there and we can Awesome it up.

Next is Thomas Was Alone: In Thomas Was Alone you control a series of blocks with varying attributes, from being able to jump great heights or being able to fit through spaces that the other blocks can't.

Thomas Was Alone tells an amazing story and is supplemented with the amazing narration of Danny Wallace, who also was a voice actor in the Assassin's Creed series, so we all know how good he is at what he does.

The graphics aren't amazing but graphics DON'T make a game. The gameplay does, graphics just help. But the gameplay in TWA is so tight an easy to grasp, you will spend hours just hopping around taking in the story in this delightful puzzle-platformer.

Capsized is a weird game, but enjoyable all the same. It is a retro inspired 2D action game with a run and gun style. The game looks gorgeous, with its hand drawn style. There isn't too much I can say about Capsized apart from the game is fun, the satisfying "Pop" of the enemies, the fact that you have a Metroid style / hookshot inspired way to navigate the maps, as well as a jet pack and a high powered rifle makes this game a perfect addition to any games library.

Little Inferno is more of an experience than a game, if I am totally honest. A very engaging and clever experience all the same. The core mechanic is burning things in the titular "Entertainment Fireplace" to stay warm. The fire graphics and the wide array of things you can immolate, as well as the continuing narrative will keep you coming back for more. Also your "neighbour" is bloody hysterical.

Those are all the games from the bundle I have played, Dear Esther is also in the bundle but I have been warned to stay as far away from that as possible.

If you pay over the average you also receive - Hotline Miami, Proteus, Tiny and Big in Grandpa's Leftovers, English Country Tune and Oil Rush (with a map pack)

If you can afford to pay over the average I highly reccomend it, if nothing else than for Hotline Miami