The Times, They Are A-Changing

Hello there, my lovely people.

As you may have noticed, we have been pretty quiet over here at the FPGblog but that's because Sean and I wanted to have a remodel.

We will no longer be Fair Play Gaming, we will be +1Charisma from here on out, the blog will be getting redesigned and the YouTube channel will also be making a return, instead of being my own personal channel for content, it will become a collaborative effort with myself and Sean, also becoming +1Charisma.

We appreciate your continued support, without us posting we have reached nearly 5000 pageviews on this blog and we hope that you will keep on coming back.

Here is the podcast we recorded today to give you some content since it has been so long since we posted anything. Make sure to follow the SoundCloud if you want to be first to the 'casts and subscribe to the YouTube channel (when it goes live) to be first to the videos.

Aaron (Salty)


Phil Fish Quits Games - Fez 2 Cancelled



Writing that title made me a little sad, but reading all the tweets and comments levied at Phil made me even sadder, yes it is true that Phil Fish can be rather... well... outspoken at times but there is no way anyone deserves the kind of treatment he has been getting since way before Fez was even released.

But I think his shooting into the public eye so quick also has a lot to do with what has went down, not just the fact that a lot of the people tweeting about him and commenting on his companies website are massively out of line. It is a lot easier to post nothing about a situation than type the words "Suck my dick, choke on it" as a comment, which is what more than one person on the Polytron site has done. Sickening. If you don't like someone, keep your mouth shut.

This isn't to say there hasn't also been people saying positive things about and to Phil Fish, but as everyone knows it is a lot easier to listen to negative things than it is to listen to positive things.

So yes, Phil Fish has quit games, no Fez 2.

Everyone here at Fair Play wishes Phil the best in everything he goes on to do, we don't know him personally, and I have no beef with anything he has said or done. We won't be attacking anyone's character here.

The official announcement on Polytron reads as follows:

FEZ II is cancelled.
i am done.
i take the money and i run.
this is as much as i can stomach.
this is isn’t the result of any one thing, but the end of a long, bloody campaign.
you win.

InDev Spotlight - Fatal Theory by 2Hit Studio (PC)

Today in what I hope becomes a recurring feature of the blog, I will be reviewing a game that is very much still in development, hence the title "InDev Spotlight." Makes sense right? Good, so let's get on with it:



Fatal Theory by 2Hit Studio is, in the simplest terms - fun.

But that isn't much of a review, is it? So lets go deeper. The game, as I said, is still in development so any nitpicks that I may have still have plenty of time to get worked out and sorted. The story follows our hero - Nick Mayhem, who is just a regular guy with a baseball bat who hits the street for a spot of zombie skull crushing when he hears about the zombie apocalypse that has befallen the world, but before too long finds himself embroiled in a deeper plot featuring demons, ghouls and a kickass Chainsword with the disembodied spirit of a demon, a demon he just defeated no less, contained within. After that fight, the best line I have seen so far in the game is spoken: Vlad : "...Have at you" Nick (after a well timed baseball bat to the skull) "How's THAT for at having!?." I laughed probably a lot more than I should have at that, but t hat brings me to my next point.

"How's THAT for at having"


The humour laced throughout Fatal Theory is my favourite mix of dark but cheesy which helps to add some depth to the characters, Nick isn't the only one who uses humour throughout the game, in the very comicbookesque cut-scenes even the enemies will crack jokes before or even after a fight.

The controls of Fatal Theory are simple to grasp, and the unreleased demo version I was lucky enough to be privy to also adds game pad support. Which is perfect for the kind of game that Fatal Theory is. The controls feel responsive and attacks are satisfying to land, especially with the Chainsword. There is one slight issue with jumps seeming to take slightly too long to register with both game-pad and arrow keys, the issue is more prevalent with a game-pad however. As is often an issue with games that have less attack buttons to chose from, Fatal Theory feels to lack attack variety but  after you receive the Chainsword, you are able to use a series of inputs to pull of some special moves using the Rage mechanic, which adds a little more variety to the attacks you can do and helps keep the combat fresher for longer.

The sound and music in Fatal Theory are both excellent and fit thematically. A small problem I have is the repetitive Chainsword sound clip, after 20 or 30 attacks that all play this clip, it gets a tad grating, but that is a minor issue that is dusted over by the music being great and the game-play solid.

The art has two distinct styles, from the comicbook style cutscenes to the in-game pixel art, both are nicely done and give the game, at least to me, a kind of Scott Pilgrim vs The World: The Game, mixed with a well presented graphic novel feel. Which is something that is only to be applauded. The retro style of graphics is something that I have come to love over recent years and this game pulls it off well.

I am glad that I contacted 2Hit about reviewing Fatal Theory and I am even more glad that they were OK with me doing it. Keep your eyes on 2Hit, these guys could go far. They are also in the process of getting the unreleased demo version I was given onto Desura which will only help this game grow and be even better. We don't give numerical scores for games here at FairPlay but if we did, Fatal Theory would get a bloody high one.

You can follow the progress of Fatal Theory here

Gun Monkeys (PC) Review - Oh the Simianity!



In a bleak future where mankind has been exterminated from the folly of creating a perpetual motion machine and monkeys are now seemingly infinite... Never in a million years did I think I would start a review with those words but that is now the case in the new game from Size Five Games, Gun Monkeys.

You run a power company in the future, staffed by monkeys toting guns, which could very well be where the game gets it's title from. Through the course of the game you collect little blue power cubes, up to three at a time, and you have to transport them back to your base to send them to the past to power all the appliances that modern day living says we need: kettles, TVs, computers etc.

The gameplay is easy to grasp but seems like it will be tricky to master, in my 3 games I have around 11 kills and 7 or so deaths but I have yet to win a game, finding the balance between killing the opposing monkey and collecting energy cubes is something I, as of yet, have been unable to do.

Above I mentioned an opposing monkey, this game is a 1v1 arena shooter, you on one side, your opponent on the other and energy cubes spawning to be collected at random intervals, to be returned to the players respective energy core. As well as the energy cubes the player is given power ups: stronger weapons, attraction of energy cubes and the like. This makes for some interesting gameplay scenarios.

From the moment I played the tutorial of this game, I was hooked on it. The humour brought to the narration by Kevin Eldon is masterful to say the least. I asked Dan (the developer of Gun Monkeys) why Kevin Eldon was chosen and his response was "Kevin Eldon is a hero of mine, he was just hugely influential on me. When it came to getting the voiceover done, I chanced my arm and sent him an email; he's not a gamer but liked the look of the game, it all just went from there. He is a very lovely, friendly man. It was amazing to work with him!"

What more do you need than that? Kevin Eldon has been in some of my favourite TV shows of all time, shows such as The IT Crowd, Stewart Lee's Comedy Vehicle, Green Wing, Nighty Night and Black Books and every time I have seen or heard him, I have cracked up. Gun Monkeys is no different.
The music in Gun Monkeys is another strong point, fitting the action on screen perfectly and not at all jarring.

I pried for information about the game's development from Dan, being curious as to how the game formed the way it did. His response "OK. So, the game started out years ago as a silly game called Gibbage. It was local-only, 2 player 1 on 1. It was just incredibly good fun - the core mechanic of trying to grab cubes and return them to your base without dying just worked really well. When I had an opportunity to make something small in Unity, it seemed like a good concept to revisit, only this time I could make it online! The 1 on 1 thing stuck because that's what I knew worked- any more than that and Id need to invest in some serious prototyping, so I deliberately kept the project's scope small and manageable, but expandable if the game took off" 

The one problem I can foresee with Gun Monkeys is will the one game mode be enough to keep most players invested? It's not a problem for me in the slightest because it is such a fun game mode, not too hectic but hectic enough that you will end up blowing yourself up more than once (at least 3 of my deaths were from my own bombs.)

Gun Monkeys is great fun and well deserving of your time and money, especially if watching multi-coloured virtual monkeys explode into gore is your thing. You can find Gun Monkeys on Steam

Steam Group

Hello there, Fair Players.

A Steam group has just been set up and we would love to game with you sometime.

Find us on Steam - FairPlayGaming

My FavouritE3 (My Picks of E3)

Now that E3 is over for another year, well and truly gone. A distant memory to some and a hazy mess of late nights and early mornings to most, I thought I would knock together my top 3 things that were at E3, hence "FavouritE3." It's witty and clever!


I will start off with the amazing video Sony showed about "Sharing games." It was as genius as it was an obvious and childish dig at Microsoft. Let's be fair though, Microsoft totally deserved it by being such massive idiots so far with what they have shown and said in regards to next gen, even going so far as to limit what countries an Xbox One will even be functional in at launch, which is ridiculous as some countries that are being excluded have a pretty high gaming population. Also, don't even get me started on what a PR failure Don Mattrick was, because after all, the point of this part of the article was how amazing Sony's video was.



Next on my list is Metal Gear Solid V. Really that's all I need to say on the subject of that. If you saw the footage from E3 of it you will know exactly why. It is a shame though that David Hayter will not be reprising his roll but Keifer Sutherland does a really good job of voicing everyone's favourite eyepatch wearing badass. The game is an open world game which blew my mind. Metal Gear Solid in an open world, just think about all the great stuff to do and see! No doubt there will also be a massive amount of hidden items an easter eggs that only the most dedicated players will find. Not to mention the fact that it is technically two games. 


And finally, my top pick from E3, is Watch_Dogs. This game looks set to be Game of the Year for the rest of time. The footage that was shown at E3 totally blew me away, having control over a whole cities electronics through a WiFi (technically a CtOS) network, raising road blockers to total a car that is chasing you, changing traffic lights to cause a horrific multi-lane multi-directional car crash looks so much fun! The protagonist, Aiden Pearce, has had a troubled past and it seems like his future and present aren't going to be a walk in the park either. Watch_Dogs is another open world game, you can go anywhere, do anything you want to do. Randomly hacking people's phones for bank account information then using that to withdraw all their money from an ATM. You can do that. I could talk about Watch_Dogs for hours but for the sake of keeping this less than 30 pages I will stop here.

What were your picks of E3? Let us know in the comments.

World of Tanks Is Coming To Xbox 360



The only thing so far I have managed to gleam from E3, apart from how amazing Watch_Dogs and The Phantom Pain look, is that the popular tank warfare game World of Tanks, is coming to Xbox 360 later this year (very probably the Xbox One as well at some point.)

The beta, however begins THIS WEEKEND and if you feel so inclined you can sign up over at worldoftanks.com/xbox/. Which is something I highly recommend doing, especially if you enjoy explosions. I mean, really... Who doesn't love explosions!?

WoT: 360, in the beta, will feature tanks from the United States and Germany, but Wargaming, the company behind the game, has plans to add more tanks and nations, power-ups and other gaming good stuff.

Oh, did I mention that WoT: 360 will be free to play for Xbox live Gold members? Oh, also free for 7 days for unpaid XBL members. Free games for the win!