Hey there bitches, we are currently in the process of editing the new podcast and preparing to do a livestream over on www.twitch.tv/salty616 so if you wanna come along, you totally should. Yeah. Do it. Do it now.
We will probably be playing JoJo's Bizarre Adventure so that's gonna be cool.
https://soundcloud.com/plus1charisma for the podcast.
Hope to see you there, you lovely bastards!
Fight Club Sequel Next Year
The first two rules nearly stopped me writing this piece of news for you all, but I was so damn excited when I read it that I just had to share it.
Fight Club is one of my favourite movies and books of all time and I have often wondered what happened after the final page had been turned and the credits had rolled. Soon I will have to wonder no longer as it has been announced that author Chuck Palahniuk will be teaming with Dark Horse comics to bring a 10 issue comic series dealing with the life of the Narrator.
He is now married to Marla Singer and is struggling to be a good father to his nine year old son. It also seems as though Tyler Durden will be making a return, with Palahniuk saying "Tyler is something that maybe has been around for centuries and is not just this aberration that's popped into [the narrator's] mind."
Other characters from the novel and movie will also be making an appearance, sadly not Robert Paulson who was ever so delightfully played by Meatloaf, until he was shot in the back of the head.
Are you as excited as I am about this? Do you think it's been too long? Or do you think it's been just long enough?
The comics are due to start rolling out in May 2015.
Update and what +1Charisma will be about
So as you may have noticed, we are now super pretty and stylish and all that good stuff, what you may not be aware of are the changes that us becoming +1Charisma will bring, we will no longer just be focussing on gaming, we will be casting our net wider and bringing you news and reviews of things that are also "geek adjacent". Be it comics, TV shows, movies, whatever.
We hope you will join us for the ride we are taking. We hope you enjoy said ride.
Tell your friends, tell your neighbours, tell us what you think!
Aaron
Aaron
The Times, They Are A-Changing
Hello there, my lovely people.
As you may have noticed, we have been pretty quiet over here at the FPGblog but that's because Sean and I wanted to have a remodel.
We will no longer be Fair Play Gaming, we will be +1Charisma from here on out, the blog will be getting redesigned and the YouTube channel will also be making a return, instead of being my own personal channel for content, it will become a collaborative effort with myself and Sean, also becoming +1Charisma.
We appreciate your continued support, without us posting we have reached nearly 5000 pageviews on this blog and we hope that you will keep on coming back.
Here is the podcast we recorded today to give you some content since it has been so long since we posted anything. Make sure to follow the SoundCloud if you want to be first to the 'casts and subscribe to the YouTube channel (when it goes live) to be first to the videos.
Aaron (Salty)
As you may have noticed, we have been pretty quiet over here at the FPGblog but that's because Sean and I wanted to have a remodel.
We will no longer be Fair Play Gaming, we will be +1Charisma from here on out, the blog will be getting redesigned and the YouTube channel will also be making a return, instead of being my own personal channel for content, it will become a collaborative effort with myself and Sean, also becoming +1Charisma.
We appreciate your continued support, without us posting we have reached nearly 5000 pageviews on this blog and we hope that you will keep on coming back.
Here is the podcast we recorded today to give you some content since it has been so long since we posted anything. Make sure to follow the SoundCloud if you want to be first to the 'casts and subscribe to the YouTube channel (when it goes live) to be first to the videos.
Aaron (Salty)
Phil Fish Quits Games - Fez 2 Cancelled
But I think his shooting into the public eye so quick also has a lot to do with what has went down, not just the fact that a lot of the people tweeting about him and commenting on his companies website are massively out of line. It is a lot easier to post nothing about a situation than type the words "Suck my dick, choke on it" as a comment, which is what more than one person on the Polytron site has done. Sickening. If you don't like someone, keep your mouth shut.
This isn't to say there hasn't also been people saying positive things about and to Phil Fish, but as everyone knows it is a lot easier to listen to negative things than it is to listen to positive things.
So yes, Phil Fish has quit games, no Fez 2.
Everyone here at Fair Play wishes Phil the best in everything he goes on to do, we don't know him personally, and I have no beef with anything he has said or done. We won't be attacking anyone's character here.
The official announcement on Polytron reads as follows:
FEZ II is cancelled.
i am done.
i take the money and i run.
this is as much as i can stomach.
this is isn’t the result of any one thing, but the end of a long, bloody campaign.
i am done.
i take the money and i run.
this is as much as i can stomach.
this is isn’t the result of any one thing, but the end of a long, bloody campaign.
you win.
InDev Spotlight - Fatal Theory by 2Hit Studio (PC)
Today in what I hope becomes a recurring feature of the blog, I will be reviewing a game that is very much still in development, hence the title "InDev Spotlight." Makes sense right? Good, so let's get on with it:
Fatal Theory by 2Hit Studio is, in the simplest terms - fun.
But that isn't much of a review, is it? So lets go deeper. The game, as I said, is still in development so any nitpicks that I may have still have plenty of time to get worked out and sorted. The story follows our hero - Nick Mayhem, who is just a regular guy with a baseball bat who hits the street for a spot of zombie skull crushing when he hears about the zombie apocalypse that has befallen the world, but before too long finds himself embroiled in a deeper plot featuring demons, ghouls and a kickass Chainsword with the disembodied spirit of a demon, a demon he just defeated no less, contained within. After that fight, the best line I have seen so far in the game is spoken: Vlad : "...Have at you" Nick (after a well timed baseball bat to the skull) "How's THAT for at having!?." I laughed probably a lot more than I should have at that, but t hat brings me to my next point.
The humour laced throughout Fatal Theory is my favourite mix of dark but cheesy which helps to add some depth to the characters, Nick isn't the only one who uses humour throughout the game, in the very comicbookesque cut-scenes even the enemies will crack jokes before or even after a fight.
The controls of Fatal Theory are simple to grasp, and the unreleased demo version I was lucky enough to be privy to also adds game pad support. Which is perfect for the kind of game that Fatal Theory is. The controls feel responsive and attacks are satisfying to land, especially with the Chainsword. There is one slight issue with jumps seeming to take slightly too long to register with both game-pad and arrow keys, the issue is more prevalent with a game-pad however. As is often an issue with games that have less attack buttons to chose from, Fatal Theory feels to lack attack variety but after you receive the Chainsword, you are able to use a series of inputs to pull of some special moves using the Rage mechanic, which adds a little more variety to the attacks you can do and helps keep the combat fresher for longer.
The sound and music in Fatal Theory are both excellent and fit thematically. A small problem I have is the repetitive Chainsword sound clip, after 20 or 30 attacks that all play this clip, it gets a tad grating, but that is a minor issue that is dusted over by the music being great and the game-play solid.
The art has two distinct styles, from the comicbook style cutscenes to the in-game pixel art, both are nicely done and give the game, at least to me, a kind of Scott Pilgrim vs The World: The Game, mixed with a well presented graphic novel feel. Which is something that is only to be applauded. The retro style of graphics is something that I have come to love over recent years and this game pulls it off well.
I am glad that I contacted 2Hit about reviewing Fatal Theory and I am even more glad that they were OK with me doing it. Keep your eyes on 2Hit, these guys could go far. They are also in the process of getting the unreleased demo version I was given onto Desura which will only help this game grow and be even better. We don't give numerical scores for games here at FairPlay but if we did, Fatal Theory would get a bloody high one.
You can follow the progress of Fatal Theory here
Fatal Theory by 2Hit Studio is, in the simplest terms - fun.
But that isn't much of a review, is it? So lets go deeper. The game, as I said, is still in development so any nitpicks that I may have still have plenty of time to get worked out and sorted. The story follows our hero - Nick Mayhem, who is just a regular guy with a baseball bat who hits the street for a spot of zombie skull crushing when he hears about the zombie apocalypse that has befallen the world, but before too long finds himself embroiled in a deeper plot featuring demons, ghouls and a kickass Chainsword with the disembodied spirit of a demon, a demon he just defeated no less, contained within. After that fight, the best line I have seen so far in the game is spoken: Vlad : "...Have at you" Nick (after a well timed baseball bat to the skull) "How's THAT for at having!?." I laughed probably a lot more than I should have at that, but t hat brings me to my next point.
| "How's THAT for at having" |
The humour laced throughout Fatal Theory is my favourite mix of dark but cheesy which helps to add some depth to the characters, Nick isn't the only one who uses humour throughout the game, in the very comicbookesque cut-scenes even the enemies will crack jokes before or even after a fight.
The controls of Fatal Theory are simple to grasp, and the unreleased demo version I was lucky enough to be privy to also adds game pad support. Which is perfect for the kind of game that Fatal Theory is. The controls feel responsive and attacks are satisfying to land, especially with the Chainsword. There is one slight issue with jumps seeming to take slightly too long to register with both game-pad and arrow keys, the issue is more prevalent with a game-pad however. As is often an issue with games that have less attack buttons to chose from, Fatal Theory feels to lack attack variety but after you receive the Chainsword, you are able to use a series of inputs to pull of some special moves using the Rage mechanic, which adds a little more variety to the attacks you can do and helps keep the combat fresher for longer.
The sound and music in Fatal Theory are both excellent and fit thematically. A small problem I have is the repetitive Chainsword sound clip, after 20 or 30 attacks that all play this clip, it gets a tad grating, but that is a minor issue that is dusted over by the music being great and the game-play solid.
The art has two distinct styles, from the comicbook style cutscenes to the in-game pixel art, both are nicely done and give the game, at least to me, a kind of Scott Pilgrim vs The World: The Game, mixed with a well presented graphic novel feel. Which is something that is only to be applauded. The retro style of graphics is something that I have come to love over recent years and this game pulls it off well.
I am glad that I contacted 2Hit about reviewing Fatal Theory and I am even more glad that they were OK with me doing it. Keep your eyes on 2Hit, these guys could go far. They are also in the process of getting the unreleased demo version I was given onto Desura which will only help this game grow and be even better. We don't give numerical scores for games here at FairPlay but if we did, Fatal Theory would get a bloody high one.
You can follow the progress of Fatal Theory here
Gun Monkeys (PC) Review - Oh the Simianity!
In a bleak future where mankind has been exterminated from the folly of creating a perpetual motion machine and monkeys are now seemingly infinite... Never in a million years did I think I would start a review with those words but that is now the case in the new game from Size Five Games, Gun Monkeys.
You run a power company in the future, staffed by monkeys toting guns, which could very well be where the game gets it's title from. Through the course of the game you collect little blue power cubes, up to three at a time, and you have to transport them back to your base to send them to the past to power all the appliances that modern day living says we need: kettles, TVs, computers etc.
The gameplay is easy to grasp but seems like it will be tricky to master, in my 3 games I have around 11 kills and 7 or so deaths but I have yet to win a game, finding the balance between killing the opposing monkey and collecting energy cubes is something I, as of yet, have been unable to do.
Above I mentioned an opposing monkey, this game is a 1v1 arena shooter, you on one side, your opponent on the other and energy cubes spawning to be collected at random intervals, to be returned to the players respective energy core. As well as the energy cubes the player is given power ups: stronger weapons, attraction of energy cubes and the like. This makes for some interesting gameplay scenarios.
From the moment I played the tutorial of this game, I was hooked on it. The humour brought to the narration by Kevin Eldon is masterful to say the least. I asked Dan (the developer of Gun Monkeys) why Kevin Eldon was chosen and his response was "Kevin Eldon is a hero of mine, he was just hugely influential on me. When it came to getting the voiceover done, I chanced my arm and sent him an email; he's not a gamer but liked the look of the game, it all just went from there. He is a very lovely, friendly man. It was amazing to work with him!"
What more do you need than that? Kevin Eldon has been in some of my favourite TV shows of all time, shows such as The IT Crowd, Stewart Lee's Comedy Vehicle, Green Wing, Nighty Night and Black Books and every time I have seen or heard him, I have cracked up. Gun Monkeys is no different.
The music in Gun Monkeys is another strong point, fitting the action on screen perfectly and not at all jarring.
I pried for information about the game's development from Dan, being curious as to how the game formed the way it did. His response "OK. So, the game started out years ago as a silly game called Gibbage. It was local-only, 2 player 1 on 1. It was just incredibly good fun - the core mechanic of trying to grab cubes and return them to your base without dying just worked really well. When I had an opportunity to make something small in Unity, it seemed like a good concept to revisit, only this time I could make it online! The 1 on 1 thing stuck because that's what I knew worked- any more than that and Id need to invest in some serious prototyping, so I deliberately kept the project's scope small and manageable, but expandable if the game took off"
The one problem I can foresee with Gun Monkeys is will the one game mode be enough to keep most players invested? It's not a problem for me in the slightest because it is such a fun game mode, not too hectic but hectic enough that you will end up blowing yourself up more than once (at least 3 of my deaths were from my own bombs.)
Gun Monkeys is great fun and well deserving of your time and money, especially if watching multi-coloured virtual monkeys explode into gore is your thing. You can find Gun Monkeys on Steam
Steam Group
Hello there, Fair Players.
A Steam group has just been set up and we would love to game with you sometime.
Find us on Steam - FairPlayGaming
A Steam group has just been set up and we would love to game with you sometime.
Find us on Steam - FairPlayGaming
My FavouritE3 (My Picks of E3)
Now that E3 is over for another year, well and truly gone. A distant memory to some and a hazy mess of late nights and early mornings to most, I thought I would knock together my top 3 things that were at E3, hence "FavouritE3." It's witty and clever!
I will start off with the amazing video Sony showed about "Sharing games." It was as genius as it was an obvious and childish dig at Microsoft. Let's be fair though, Microsoft totally deserved it by being such massive idiots so far with what they have shown and said in regards to next gen, even going so far as to limit what countries an Xbox One will even be functional in at launch, which is ridiculous as some countries that are being excluded have a pretty high gaming population. Also, don't even get me started on what a PR failure Don Mattrick was, because after all, the point of this part of the article was how amazing Sony's video was.
I will start off with the amazing video Sony showed about "Sharing games." It was as genius as it was an obvious and childish dig at Microsoft. Let's be fair though, Microsoft totally deserved it by being such massive idiots so far with what they have shown and said in regards to next gen, even going so far as to limit what countries an Xbox One will even be functional in at launch, which is ridiculous as some countries that are being excluded have a pretty high gaming population. Also, don't even get me started on what a PR failure Don Mattrick was, because after all, the point of this part of the article was how amazing Sony's video was.
Next on my list is Metal Gear Solid V. Really that's all I need to say on the subject of that. If you saw the footage from E3 of it you will know exactly why. It is a shame though that David Hayter will not be reprising his roll but Keifer Sutherland does a really good job of voicing everyone's favourite eyepatch wearing badass. The game is an open world game which blew my mind. Metal Gear Solid in an open world, just think about all the great stuff to do and see! No doubt there will also be a massive amount of hidden items an easter eggs that only the most dedicated players will find. Not to mention the fact that it is technically two games.
And finally, my top pick from E3, is Watch_Dogs. This game looks set to be Game of the Year for the rest of time. The footage that was shown at E3 totally blew me away, having control over a whole cities electronics through a WiFi (technically a CtOS) network, raising road blockers to total a car that is chasing you, changing traffic lights to cause a horrific multi-lane multi-directional car crash looks so much fun! The protagonist, Aiden Pearce, has had a troubled past and it seems like his future and present aren't going to be a walk in the park either. Watch_Dogs is another open world game, you can go anywhere, do anything you want to do. Randomly hacking people's phones for bank account information then using that to withdraw all their money from an ATM. You can do that. I could talk about Watch_Dogs for hours but for the sake of keeping this less than 30 pages I will stop here.
What were your picks of E3? Let us know in the comments.
World of Tanks Is Coming To Xbox 360
The only thing so far I have managed to gleam from E3, apart from how amazing Watch_Dogs and The Phantom Pain look, is that the popular tank warfare game World of Tanks, is coming to Xbox 360 later this year (very probably the Xbox One as well at some point.)
The beta, however begins THIS WEEKEND and if you feel so inclined you can sign up over at worldoftanks.com/xbox/. Which is something I highly recommend doing, especially if you enjoy explosions. I mean, really... Who doesn't love explosions!?
WoT: 360, in the beta, will feature tanks from the United States and Germany, but Wargaming, the company behind the game, has plans to add more tanks and nations, power-ups and other gaming good stuff.
Oh, did I mention that WoT: 360 will be free to play for Xbox live Gold members? Oh, also free for 7 days for unpaid XBL members. Free games for the win!
The Humble Indie Bundle 8 Is Amazing. Fact
A couple of days ago over at the Fair Play Facebook, I told you that I would be reviewing the latest Humble Indie Bundle, I have thought long and hard about what the best way to do that would be, and I think I have come up with something that works, what I'm going to do is tell you a little about what the Humble Bundle does and then give you a little information on each game, then I will give you the link to the Humble Bundle page and insist that you pay whatever you can. This article will focus on the games you get for paying under the average because unfortunately that's what I had to do.
By buying the Humble Bundle you are also supporting Child's Play, which is an amazing charity that a lot of people in the gaming community are always supporting. You can too.
I will start with the game I have played most - Awesomenauts: Awesomenauts is a "MOBA" style game where two teams vie for control over the map. The characters are all amazing. The art style choice really compliments the humour in the game
The two teams are the Reds and the Blues. You pick your Awesomenaut, from quite a small selection at first but as you level up your profile more become available to play as. So playing more and often benefits you sa you get more gear, more characters and better at the game. Wins all round.
If you aren't confident enough in your skills, you can play as much as you want against the AI and still unlock all the things, Taking the M and O out of MOBA. But my hope is that you will go online eventually so I can see you there and we can Awesome it up.
Next is Thomas Was Alone: In Thomas Was Alone you control a series of blocks with varying attributes, from being able to jump great heights or being able to fit through spaces that the other blocks can't.
Thomas Was Alone tells an amazing story and is supplemented with the amazing narration of Danny Wallace, who also was a voice actor in the Assassin's Creed series, so we all know how good he is at what he does.
The graphics aren't amazing but graphics DON'T make a game. The gameplay does, graphics just help. But the gameplay in TWA is so tight an easy to grasp, you will spend hours just hopping around taking in the story in this delightful puzzle-platformer.
Capsized is a weird game, but enjoyable all the same. It is a retro inspired 2D action game with a run and gun style. The game looks gorgeous, with its hand drawn style. There isn't too much I can say about Capsized apart from the game is fun, the satisfying "Pop" of the enemies, the fact that you have a Metroid style / hookshot inspired way to navigate the maps, as well as a jet pack and a high powered rifle makes this game a perfect addition to any games library.
Little Inferno is more of an experience than a game, if I am totally honest. A very engaging and clever experience all the same. The core mechanic is burning things in the titular "Entertainment Fireplace" to stay warm. The fire graphics and the wide array of things you can immolate, as well as the continuing narrative will keep you coming back for more. Also your "neighbour" is bloody hysterical.
Those are all the games from the bundle I have played, Dear Esther is also in the bundle but I have been warned to stay as far away from that as possible.
If you pay over the average you also receive - Hotline Miami, Proteus, Tiny and Big in Grandpa's Leftovers, English Country Tune and Oil Rush (with a map pack)
If you can afford to pay over the average I highly reccomend it, if nothing else than for Hotline Miami
Xbox Reveal... Underwhelming
So the live-blog thing didn't quite go the way I wanted it to, primarily because the reveal is underwhelming. I am strongly considering just turning it off. There is far too much focus on turning the Xbox One into some kind of Hub-like One-stop-shop for everything in your living room. I wouldn't be having one in my living room! It's all been TV and sport so far. Very little mention of games.
We will bring you a complete update tomorrow at some point, after all the dust has settled but for now, I really cant bring myself to keep going with the One reveal.
We will bring you a complete update tomorrow at some point, after all the dust has settled but for now, I really cant bring myself to keep going with the One reveal.
Update: Tomorrow Will Be A Busy Day
We are sorry for a massive lapse in content again everyone, but honestly neither me nor Sean have found anything worth reporting, that hasn't already been reported on in a greater amount of detail in other places. There are big things on the horizon though, don't worry. From me there will be a Bioshock Infinite DLC review as soon as it comes out and I get my grubby little mitts on it and Sean has some plans that I'm not too sure on, you would have to ask him, I'm afraid.
But tomorrow, tomorrow is a big day for 360 players such as myself, the Next Box, Durango, 720, Xbox Infinity... whatever you want to call it is being announced all across the world on 360 and Xbox.com, and I for one will be watching on the 360's Live Events Player at 6pm GMT. I will also be live updating a special blog post as the conference goes on to try and keep you up to date with all the ins and outs.
We are too nice to you.
Scribblenauts Sued Over Cat Memes!?
Will the world never stop being absolutely and utterly stupid? As you may have guessed by the title, Scribblenauts creators, 5th Cell are being sued over the use of Nyan Cat and Keyboard Cat by the people who created them. My brain can't even... WHAT IS THIS!?
Kotaku dug up the lawsuit, which I found on Rock, Paper, Shotgun and it reads as follows:
“Plaintiffs accuse Warner Bros and 5th Cell of including, without any licenses or authorizations, the Keyboard Cat and Nyan Cat characters in their original Scribblenauts videogame released in 2009, the 2010 Super Scribblenauts, 2011 Scribblenauts Remix, and the 2012 Scribblenauts Unlimited.”
“Defendants are accused of shamelessly using identifying ‘Nyan Cat’ and ‘Keyboard Cat’ by name to promote and market their games. Plaintiffs claim that Warner Bros and 5th Cell’s trademark infringement was willful and intentional and are requesting an award of treble damages and requesting the case be deemed exception under 15 U.S.C. § 1117(a), thereby entitling Plaintiffs to an award of reasonable attorneys’ fees.”
Warner Bros. and 5th Cell are of yet to make a statement, but this lawsuit comes at a really strange time considering the memes in question have been Easter eggs in various Scribblenauts games for years. But maybe they weren't copy-written until recently? Who knows, not me. We will try to keep you posted as this story unfolds.
I, for one, hope nothing comes of this because I absolutely love Scribblenauts, and everyone else should!
Rusty Hearts Online - Weird Name, Great Game
Over the course of the last week I have gotten back into PC gaming and there is one game I found in the course of my searching for new games to play that has had me more hooked than any other. This game is the ludicrously titled "Rusty Hearts".
Developed by Stairway Games and published by Perfect World Entertainment, was released way back in 2011, with the first expansion Rusty Hearts: Reborn dropping in July 2012. Even though the game its self is a couple years old now I still felt compelled to review it and give it some exposure because this game is mind blowing.
Rusty Hearts is a free to play anime inspired hack and slash MMORPG, taking influence from games such as Castlevania, Persona and to a certain extent, Diablo. Personally I feel like the games biggest influences are the newer Castlevania games and the Stylish system from Devil May Cry, as each area you fight through is scored on a style rank from F to SSS.
I can only speak for one character, Frantz - The Vampire Knight, in this review so if you have played RH:O and think I am covering something wrong or with not enough depth, that's probably why. I should also note that I haven't been paying too much attention to the story but then again, I wasn't planning on writing this article and I was just enjoying the combat sections so much.
Controls: Movement is done with either the arrow keys or clicking with the mouse. I don't know if you can click to move in the dungeon sections as I haven't tried, but you can in the over world. Your combat skills are bound to A,S,D,F,G and H and X is standard attack. Z is guard and C is grab. Consumables such as potions are used with the number keys. The keys are fully configurable in case you fancy trying something different.
The Combat: I only really have one word for the combat in RH:O and that is "Yes." RH:O absolutely nails combat, it's fast and fluid and the combos you can pull of using the skills at your disposal are amazing. I'm not that great at it and I'm using a keyboard and mouse (partial game pad support is available) but I can still clear dungeons on the Very Hard setting pulling off 80 hit combos without even trying, and as the enemies level up and can withstand more damage that number will only get higher.
Rusty Hearts provides a reasonable challenge but there are some quests that have you retrace your steps. It never feels grindy and there is always something to do. If you like hitting things fast and lots with swords, scythes, gauntlets or guns then Rusty Hearts could very well be for you. Don't let the age put you off, it still looks gorgeous, as gorgeous as an anime game can be. The controls are tight and the combat is nearly perfect. What are you waiting for? Kick some ass.
Rusty Hearts can be found on Steam or here.
Rusty Hearts provides a reasonable challenge but there are some quests that have you retrace your steps. It never feels grindy and there is always something to do. If you like hitting things fast and lots with swords, scythes, gauntlets or guns then Rusty Hearts could very well be for you. Don't let the age put you off, it still looks gorgeous, as gorgeous as an anime game can be. The controls are tight and the combat is nearly perfect. What are you waiting for? Kick some ass.
Rusty Hearts can be found on Steam or here.
Bethesda Announces The Evil Within
After days of posting cryptic videos on their Vine account, Bethesda have today (Friday) announced that the game they were teasing at, sadly was not Fallout 4 or even a new Wolfenstein shooter, but a collaborative outing with the Resident Evil creator Shinji Mikami, entitled The Evil Within.
The Evil Within will be released on current and next gen consoles and PCs in 2014, that's as much of a ballpark as we can give you just now, but this is such an exciting venture that you can be certain we will keep you as up to date as we can.
I am interested to see what two great creative minds can come up with, Bethesda make great (but admittedly a tad buggy) games, and Mikami's name is attached to other great games, not just Resident Evil, but titles such as Dino Crisis and God Hand. This is also the first game from Mikami's new studio "Tango Gameworks."
The trailer, a live action trailer none the less, is below. We hope you enjoy it and let is know what you think the game will turn out to be like. I am reasonably excited for The Evil Within but admittedly I'm not a big fan of horror games... I'm a bit of a scaredy cat really.
Far Cry 3: Blood Dragon
If like me, you thought Far Cry 3: Blood Dragon was a wacky April Fools joke then it would appear that we were wrong. It just seemed too different from anything else tied to Far Cry 3 to be real. But it is, and it looks amazing.
Although it still hasn't been officially announced, there is plenty of information to be found on it all over the internet, and even some leaked footage if you know where to look and can get there before it gets taken down by Ubisoft for copyright violation.
Blood Dragon is set in a dystopian 2007, but it is also the future. You are Sergeant Rex Colt (voiced by Terminator and Aliens actor Michael Biehn.) Tasked with defeating a rogue cyborg army, getting the girl and saving the world. What's not to love?
It is clear from all the promotional materials surrounding Blood Dragon that it is a wild spin off and is shaping up to me absolutely insane in all the best possible way. Like the Mad Hatter's tea party with Charles Manson, Michael Myers and Ted Bundy. But without them murdering you.
Blood Dragon will be a stand-alone download for PC, PS3 and Xbox 360 and is touted for a May 1st release
Slendytubbies: Who Needs Sleep Anyway?
Who wants to ruin their childhood in a
matter of minutes? Well that is exactly what Sean from Zeoworks set
out to do. Thus Slendytubbies was born! I bet you are saying
to yourself right now “Slendytubbies? Pah, sounds like a game for a
toddler.” Well, you are very wrong.
Slendytubbies is a re-make of the
infamous indie game, “Slender”. The concept is the same, but
instead of good old Slenderman following you, it is a deranged,
possessed Tellytubby. Sounds messed up, I know.
You walk around Tellytubby Land,
searching for 10 bowls of Tubby Custard. Seems harmless enough. Well,
you also have to avoid being caught by the Slendertubby and the
various traps set out to get you. You can't help but feel like you
are constantly being watched. The eerie ambiance to the game combined
with the innocence of Tellytubbies provides a terrifying experience.
Slendytubbies proves that what you are
being chased by is not always what causes fear. Simply turning a
harmless character like a Tellytubby into a killer maniac can be
enough to creep out even the best of gamers.
If you don't believe me, or want to
prove how courageous you really are, why not download it for
yourself. After all, they are only Tellytubbies, fictional characters
from a kids program. Nothing to worry about... right?
Opening the Valve: Portal, The Key To Success.
When
Valve released the Orange Box way back in 2008, I doubt they realised
the future popularity of their new puzzle-platform game, Portal. We
can all agree that it was thanks to Portal, the Half-Life franchise
and Team Fortress 2 that Valve became the well known corporation that
they are today. The quirky first person shooter consists of escaping
from a facility that challenges you with various puzzles that
require, well, common sense and a
lot
of patience.
You
play as the “dangerous mute lunatic” test subject called Chell
who battles through Aperture Science's 20 test chambers, designed
purely to leave you questioning your sanity. Your only weapon is the
hand-held portal gun which can shoot portals onto the white “moon
rock”
painted
walls. And if that doesn't seem confusing enough, you also have to
fight against turrets, avoid acid pits and most importantly try not
to get killed by deadly neurotoxin. Seem interesting enough yet? Well
don't forget the main antagonist GlaDOS. Her job is to lead you
through your pleasant testing experience and guide you to the so
called end of testing.
The
game is fast moving, clever and witty and can be at times simply
sadistic. It's no surprise that all those who have played cannot seem
to get enough of it. Unfortunately, it can sometimes be too
fast.
By the time you finally get into the game, it seems to be all coming
to a unwanted and premature end. The first 15 levels are a piece of
cake and can be finished within the hour if you take your time. You
are left feeling unsatisfied, an unquenchable thirst for more
demanding puzzles.
Despite
Portal primarily beginning as a mere add-on for the Orange Box, it
has expanded and developed a name for itself, quickly becoming one of
the most creative and original games of its time. It has certainly
pushed Valve into the limelight and the popularity of the game
allowed them to create the well-known sequel, Portal 2 which helped
to answer the questions that players were left asking themselves upon
completing the first game.
All
in all, it's an excellent stepping stone into Valve's vault of
awesome games and I hope that there will be many more like it in the
future.
Aren't Stealth Games Great
The New York Times said once of stealth games "Once upon a time, stealth in games was rare. This began to change in 1998." They hit the nail right on the head there, for as far as I could tell, the only games before 1998 that had a heavy stealth element were Castle Wolfenstein (1981) Metal Gear (1987) and it's sequel; Metal Gear 2: Solid Snake (1990).
Then in 1998, the success of Tenchu Stealth Assassins, the first 3D stealth game, and a couple of months later the runaway success train that was Metal Gear Solid very probably revolutionised stealth games forever. Not to forget Thief: The Dark Project which pioneered stealth games on the PC, also being the first, first person stealth game and being dubbed a "First Person Sneaker."
The main difference between other action games and stealth games is that the player is tasked with avoiding combat and striking from the shadows, often there will be numerous ways to achieve your goal either completely avoiding combat, subduing your enemies or if you feel inclined you can still take out your enemies with lethal force, but in games such as Dishonored, it won't necessarily lower your score or anything but it just might effect your game in other ways.
When using the darkness to your advantage is one of the gameplay elements, light and dark become integral to level design, allowing players to disable light sources to create new shadows to hide in and strike from. Not only is light and dark utilized but so is sound. Taking your time in a stealth game, not running around like a headless chicken, making sure you don't make too much noise. You make too much noise and you will be swamped by enemies and very probably killed. Not good.
Speaking of enemies, the AI in stealth games needs to be ignorant of certain parts of the game world and they operate on a line of sight mechanic as well as being able to hear you, if they see you or hear you they will be on you, and on more than one occasion you will find yourself heavily out-gunned and have to rely on your skills in stealth to make sure you don't get iced.
Stealth games will always have a special place in my heart, my top five favourite games list contains 3 stealth games, being Dishonored, Metal Gear Solid and Metal Gear Solid 3, and you may ask why is this article coming out now? I will tell you exactly why. The new Thief title, releasing on "PS4 and other next gen consoles" and PCs in an undisclosed time in 2014. Developed by Eidos Montreal and published by Square Enix.
Thief (2014) is a reboot of the Thief series and it may be the highest draw for me so far to buy a next gen console, especially after all the news about how the new Xbox will require a constant internet connection and connection to the Kinect 2.0.
As news about Thief filters through, we will endeavour to keep you posted with it.
What is your favourite stealth game? let us know in the comments.
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