They say that, in space, nobody can hear you scream. That's fortunate, because the latest offering by Visceral Games left me furious at the direction the series has been shunted in. I had, of course, heard rumblings around the Internet on the matter. Some were likening it to 'Dead Space for the CoD crowd'. And, ladies and gentlemen, if this demo is anything to go by they are bang on the money. It's a horrific mutation in the Dead Space gene pool, and one that should have been jettisoned.
I had
downloaded the demo with hope in my heart. I'm a huge fan of the
series, in a twisted manner. I've completed both 'main' games, as
well as the Wii spin-off 'Dead Space: Extraction', as well as reading
the literature and catching up on the films. Yet, despite all of that
love, the games terrify me.
I can't play them in the house alone, and I sure as Hell can't play
with the lights off. I'm not a fan of horror games as a staple, as
I'm sure you can tell. But the Dead Space series had so much more to
it than blood and gore. It had several elements that kept me holding
that controller. There was a concrete story, there was a character
you invested yourself in(more so in the sequel) but above all, there
was tension. It stacked up the pressure again and again, letting you
think you had escaped some horrific consequence them BAM! You're
plummeting through a falling train, fighting baddies as you go. Good
times. But hold on tight, what's coming up has no thrills of any
kind. It's grey, wearing a coat and pretending it's a rainbow.
Firstly, there
was the length of the demo. Yes, I know it's just supposed to be a
taster for the main course. It's supposed to get me just hungry
enough to order the whole thing. I get that. But Jesus Christ, I
didn't even get the fork to my mouth.
It got snatched away, and then dangled the food in front of me. I
don't like people screwing with my food, Visceral. I don't like it at
all. While on the topic of tantalising the audience, it just didn't.
It fell so flat in so many different areas. The landscape was a
bland, ice planet where a Tonton wouldn't have looked out of place.
The weapons consisted of the classic plasma cutter and some heavy
fire weapon that I didn't discover until the last minute. There are
set pieces in this demo: A giant drill and a centipede Necromorph.
Oh, and you don't fight the latter. Sucks, huh.
So next up is
weapons. You only have access to two in the demo, as previously
mentioned. However, you can find bits of other weapons scattered
around Ice Ball VII(as I have crowned it) which can be later used at
a bench to upgrade your weapons. It does little to nothing to explain
exactly how to use this new function, though. I just pushed buttons
and added new stuff until it looked pretty. I call that the
scientific method. What I wound up with in the end was a plasma
cutter than, as its primary function, threw rocks at bad guys. It was
only by using the secondary function that I could shoot. I'm pretty
sure killing things is a primary objective.
Isaac gets to
play dress-up too, styling a new Arctic Survival Suit. It's all fur
and chic and would probably do little or nothing to stop a Necromorph
carving out your heart and playing tennis with it. But he gets to
look pretty. It also comes with upgradable slots for hit points, air
and armour strength. The interface for this was nicely streamlined,
but the shop of old seems to have been cut out for the demo. I can't
say I missed it terribly, because even at that point I felt the shift
from survival horror to CoD in Space. It was a very clear point, and
it was about to get a whole lot clearer.
Cover has
become a function in Dead Space 3, and one that I sense will become
vital as the game rolls on. You can cower behind various objects and
fire out at your enemies. Which are not only Necromorphs, but now
include other people too! So you've been kicked down from badass
alien killer to glorified grunt. So, that's a thing now. In co-op,
you can kill with a friend which actually adds very little to the
experience, and possibly detracts from what little atmosphere there
was. The new guy is simply called Carver and, as we know, all the
best people are named after forms of mutilation. You're no longer one
man, alone and outmatched, using your wits to survive. You're good
cop and bad cop, screaming a loud and proud 'screw you' to anything
that looks at you funny. Less Dead Space 3, more Army of Two.
Actually, I retract that statement. I enjoyed Army of Two.
So, to wrap this
all up for you, I couldn't stomach the Dead Space 3 demo. In mere
minutes, it destroyed what I had spent years coming to love. It
confirmed the series' transition into the generally bland lands of
shooters, and its descent into mediocrity. For the sake of closure,
I'll buy Dead Space 3 when it hits the bargain bucket but not before.
As a demo, it failed. As a Dead Space game, it failed miserably.
In conclusion, you should give this demo a miss, especially if you're
a fan of the series. Goodnight Isaac, it was nice knowing you.
Dead Space 3 will be released in February 2013.
Dead Space 3 will be released in February 2013.
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